I'm not sure how I feel about his face being the same grey as his armour, but I'm not sure making it metallic or skin tone will fix it either.
I did go in and add another highlight and shadow to this model over the other ones in order to define things a little more.
It's still tabletop level painting, but each little thing like that you add makes the model look a bit more finished in the end.
I also added a Terminator honors medal to his
belt. For two reasons... one, to cover up a Blood Angel icon I had to cut away and two, to add some heft to his waist area. He looked a little dainty and as soon as I added the element there, the whole thing filled out and looked much better.
And for those with the sharp eye, I still need to finish the grenade on his belt. I just need to find the right color. I think green might look odd sitting there... so that's why it's not done yet.
He's got the same soot stained jump pack exhausts like the rest of them do. It's a simple process that adds a nice touch to the model I think. Definitely gives them a certain feel as opposed to just leaving them "clean" looking.
Then I went in and added the stains. Trouble was, since I drybrush the brown and then black on there, none of it got into the cracks of the icon and it looked silly.
I had to go back with Devlan Mud and wash in the recessed areas to mimic the soot building up over the whole thing and not just the upper edges. It just looked wrong without the wash filling in all the recessed portions.
One last thing I did was to make a small adjustment to the helmet laurels on the guys in his squad. Instead of keeping them all gold, my friend asked if I cut make them green in order to break things up a bit and have them stand out a little. No problem.
Ragnar Blackmane progress report
I also spent some time working on more details for my Ragnar conversion. I'm still working on the smaller details so I can get them done. Then it becomes a matter of taking those detailed pieces and assembling them to make the complete model.
I have to make sure I don't work myself into a corner and make it hard to get something built because I'm in a rush to get this guy done. It's a lot of planning and then trying to figure out things in reverse.
Like what needs to be built so I can sculpt the fur cape over his shoulder. Of the things that need to be built, what needs to be glued in place and what does not have to be glued.
It's lots of anticipating what you think will happen once you glue something down.
I did a real rough mock up of what he'll look like when finished. There's so much that's not on him at this point, but I just wanted to get a feel for how the model will play out in the end and see if there were any issues that popped up right away by trying this.
So far so good, nothing has jumped out yet. I was a little worried about the room I would have to bring his left arm across his chest, but that doesn't look like it's going to be a problem.
With his chainsword here, I added the gem to the chain guard and then had to fix the connection point between the two halves. If you look carefully at the picture, you can tell that the two lower edges do not meet up exactly. I had to go in and clean up one edge so they match perfectly now.
That and I went in and sculpted the little teeth between the actual chainsword teeth. Those were quite the pain to get in there, but were a necessity and I couldn't even consider leaving them out.
The pelt at the handle is just laying there to see how it looks. I think I'm going to add it once the arm is in position to give it some more movement.